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- Vertex Shader Version 5.0 Download Free
- Vertex Shader 3.0 Download
- Vertex Shader Version 5.0 Download Pc
This section contains the reference pages for HLSL Shader Model 5.1, introduced with D3D12.
Shader Model 5.1 is functionally very similar to Shader Model 5, the main change is more flexibility in resource selection by allowing indexing of arrays of descriptors from within a shader.
Vertex Shader Version 5.0 Download Free
Feature | Capability |
---|---|
Instruction Set | HLSL intrinsic functions |
Vertex Shader Max | No restriction |
Pixel Shader Max | No restriction |
New Shader Profiles Added | cs_5_1, ds_5_1, gs_5_1, hs_5_1, ps_5_1, vs_5_1, rootsig_1_0 |
In this section
Topic | Description |
---|---|
Shader Model 5.1 Objects | The following objects have been added to shader model 5.1. |
Shader Model 5.1 System Values | Shader Model 5.1 adds the following new system values. |
Vertex Shader 3.0 Download
The following input and output registers are implemented in the vertex shader version 50. Input Registers. Register Type Count R/W Dimension Indexable by r# Defaults. Thus #pragma vertex and #pragma fragment directives are required. Compilation directives that don’t do anything starting with Unity 5.0 and can be safely removed: #pragma glsl, #pragma glslnoautonormalization, #pragma profileoption, #pragma fragmentoption. By default, Unity compiles shaders into roughly shader model 2.0.